C++ Game Engine Development – Part 40 – First Friend

This week we are going to add a friend for the player. We’ll refractor the player creation code to reuse as much of it as possible and we’ll also create a new collision layer for the character and setup collisions between the player and his new friend.

C++ Game Engine Development Part 9 – Resource Management

As games become more complex, the issue of how to manage a games assets and resources is only becoming more difficult; which is why, even though we do not have many resources at the moment, it is a good idea to start the groundwork on what will become a robust and generic (it can handle any resource we throw at it) resource management system.