C++ Game Engine Development – Part 23 – Camera Zoom

This is part of an ongoing series where we write a complete 2D game engine in C++ and SFML. A new tutorial is released every Monday. You can find the complete list of tutorials here and download the source code from the projects GitHub page. Last week we started work on the game’s camera by creating a component […]

C++ Game Engine Development – Part 20 – Debugging Collisions

This is part of an ongoing series where we write a complete 2D game engine in C++ and SFML. A new tutorial is released every Monday. You can find the complete list of tutorials here and download the source code from the projects GitHub page.This week we’ll begin work on a debug class, which will contain useful functions […]