C++ Game Engine Development – Part 34 – Direction Component

This is part of an ongoing series where we write a complete 2D game engine in C++ and SFML. A new tutorial is released every Monday. You can find the complete list of tutorials here and download the source code from the projects GitHub page.A couple of weeks ago we started work on spawning projectile and ended up […]

C++ Game Engine Development – Part 29 – Velocity Component

This is part of an ongoing series where we write a complete 2D game engine in C++ and SFML. A new tutorial is released every Monday. You can find the complete list of tutorials here and download the source code from the projects GitHub page.Last week we begun work on our projectile system and quickly ran into an […]