C++ Game Dev 36: Spawning Projectiles as Animation Action
This is part of an ongoing series where we write a complete 2D game engine in C++ and SFML. A […]
This is part of an ongoing series where we write a complete 2D game engine in C++ and SFML. A […]
This week we will start work on a collision communication system. Currently, when two objects collide the only action they can take is to prevent the collision by moving apart, however what if we want more complicated behaviour? Such as causing damage to an enemy when the projectile collides with them or making the arrows disappear when they collide with a tile.