Day: 11 March 2019

C++ Game Dev 39: Removing Projectile on Collision


Last week we wrote the code that will enable communication between objects when they collide. This communication can happen at three stages of a collision: when the collision occurs, every frame the collision is maintained, and when the collision ends. This week we are going to write a new component for our projectile that will remove it from the game when it collides with another object (so when collision first happens). It will be a simple component but will hopefully show you how to respond to collision events.